B1Q: Designer: Susan Bradley 2010

B1Q: Designer: Susan Bradley 2010

The knowledge of commercialism of Design. Design takes many forms (especially in Graphic Design); all was to be designed on computer. this was the answer to the end of creativity, we struggle to utilise a tool with answers at no end. Was this all meant or just a click of the button to challenge both the artist and the computer itself?

Was this a Design of words coming to an end of a cycle, was this in fact intentional? Could Design have an ulterior motive, it was too clever, too outspoken much like the new i Books etc, it was of the heaving intellect to choose what is the essence the functionality of objects on the outside, pared down to immunise the mechanisation of society by computer chip. Who had the right to put things here and there as part of good Design law. Design seemed not academic, but intelligent with simpleness. In this simpleness, we could all participate thinking that we had all done this ourselves (areselves) even language language, took on a new meaning. The logo was followed by the colloqual text, bastardised, copied and issued as common service uniform for us the soldier of cool culture of the text.

There are too many Films, TV programs that form the monologue of 'cool'!?!!!. What are we to do?

B1Q: Designer: Susan Bradley 2010Scale
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Designer: Susan Bradley; critc E. WallerTA001675 £0.00
The level of understanding a long running divide that design is somehow not as good as, or much more useful than Fine Art. Its functionalism is not all, presentation and visual desire from the consumer follows some of the lines of purchasing Fine Art.

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